Discrete element model for general polyhedra

verfasst von
Alfredo Gay Neto, Peter Wriggers
Abstract

We present a version of the Discrete Element Method considering the particles as rigid polyhedra. The Principle of Virtual Work is employed as basis for a multibody dynamics model. Each particle surface is split into sub-regions, which are tracked for contact with other sub-regions of neighboring particles. Contact interactions are modeled pointwise, considering vertex-face, edge-edge, vertex-edge and vertex-vertex interactions. General polyhedra with triangular faces are considered as particles, permitting multiple pointwise interactions which are automatically detected along the model evolution. We propose a combined interface law composed of a penalty and a barrier approach, to fulfill the contact constraints. Numerical examples demonstrate that the model can handle normal and frictional contact effects in a robust manner. These include simulations of convex and non-convex particles, showing the potential of applicability to materials with complex shaped particles such as sand and railway ballast.

Organisationseinheit(en)
Institut für Kontinuumsmechanik
Externe Organisation(en)
Universidade de Sao Paulo
Typ
Artikel
Journal
Computational Particle Mechanics
Band
9
Seiten
353-380
Anzahl der Seiten
28
ISSN
2196-4378
Publikationsdatum
03.2022
Publikationsstatus
Veröffentlicht
Peer-reviewed
Ja
ASJC Scopus Sachgebiete
Numerische Mechanik, Tief- und Ingenieurbau, Numerische Mathematik, Modellierung und Simulation, Fließ- und Transferprozesse von Flüssigkeiten, Computational Mathematics
Elektronische Version(en)
https://doi.org/10.1007/s40571-021-00415-z (Zugang: Offen)
 

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